

When you create a multi stage rocket with numerous fuel tanks, engines, wings and other highly technological parts, you’ll feel like an absolute genius that should be working for NASA, though, that is until you try launching and have it either explode or crash moments from liftoff, bringing your ego back down to earth. The core game is unchanged, allowing you to focus on whatever aspect you desire, though I found the ship building, and launching (though usually after many failed attempts), the most entertaining. If it flies or not is a whole other story, and if you want it to land again afterwards, you better be prepared to sink in some serious hours to learn all of the minute intricacies with mass experimentation.

Your Kerbal Space Center is your headquarters, based on the planet Kerbin, naturally, and you’ll be creating spaceships, rovers and nearly anything else your mind can come up with.

While you won’t need a degree in astrophysics and rocket science, there’s so much packed here that I’m sure that if you did understand every nuance, you’d also be impressed. Kerbals are little green aliens that are determined to create all sorts of spaceships, allowing them to explore the galaxy and perform science experiments. While there’s no real storyline per-se, you are in control of the grand Kerbal Space Program, hence the title. With a sudden interest in space travel again thanks to SpaceX, Kerbal Space Program: Enhanced Edition might just scratch that itch, as long as you’re willing to put in a substantial amount of time to learn its metric ton of features and controls. While it is an improvement over the initial version, it’s still galaxies away from the PC version in terms of controls and ease of use. It seems this Enhanced Edition has been remade from the ground up to utilize the consoles much better, addressing the numerous issues from the first release, yet it’s still far from perfect. Here we are once again, but this time with the Enhanced Edition, promising some much needed improvements for console players hoping to have an improved PC-like experience. While it did release on console 2 years ago, it was a buggy and unoptimized mess. The PC version had quite a following after its release, leaving console players wishing they could experience the same spaceship building antics. I remember first watching someone play Kerbal Space Program (KSP) on PC back when it was released, being intrigued by the sheer freedom given to the player to create essentially any type of spaceship they wanted, complete with cute little green men.
